It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. for 11th level slot comp. Augments and Augmentation Kits are still craftable, and able to be used on all 7. However, I probably wont rely on them and I certainly wont be mass producing them. Grade 3: Level 24-32: 160-240. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. Affected combat styles include: Powertech and Vanguard. e. I need to return my Tier 1 gear to get the slightly better Tier 2. This. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Play Now. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Jrod117. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. SorinMarkov_ Posted June 26, 2012. 7. Get the mk-10 augment kits. Ossus Vendors. Your goal is to obtain the best possible gear for your needs. 3! Legendary Implants level is 334. SWTOR Directive 7 Flashpoint Guide. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. Legacy of the Sith 7. 0. Data updates every 5 minutes. Unforuntely they are also ridiculously expensive and difficult to craft. The same goes for armour except that hilt/barrel is replaced with an armouring piece. 0. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Posted November 9, 2012. Edited July 9, 2015 by Raansu. To make higher "Grade" Augments, you will have to level up your crafting skill. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). 3. 0 EndGame. I've endeavored to find guides that are up to date or as close as I could find for 2023. 6k. Bant used 3 targets for his calculations so I. Even making a broader search, example. The dedicated guide contains tips for all roles in both PvE and PvP. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Best method is just to RE the assembly components. Continuing Bant's good work, I have taken on updating his spreadsheet. If a piece of gear does not have an augment slot, then you have to install one using a. Right-click on the modification station and drop the piece of gear on the window that appears. I really want to score those huge crits honestly. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. The guide features an introduction to the class, gearing. The vertical progression has always been the same and the. The video game was. But secondary stat augments are still good. less than 8 ppl again. They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. Keep this in mind when you consider what to do about augments. 2. I know all three can make the augment kits, but each of the three make different augments. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. 4. Right-click on the modification station and drop the piece of gear on the window that appears. Complete list of all SWTOR 7. Additionally, try to run an Advanced Proficient Kyrprax Stim. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. 1. But as others say, if you can live without, then wait. 3 this slot will be of the same level/craft rank (1-6) as the item. What are they used for?????Should only take 1-3 tries as there is a 60% chance. ago. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This article is not a strict. We don't know about Legendary Implants. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 85 then we see that 15% Alacrity leads to 17. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. Craft trainers. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. News. Tanking for pve. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Has anyone actually done it?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Crew skills dont make endgame gear but they do make augments. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. SWTOR 7. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. You also have a 30k price to add the augment kit to the gear. Legacy of the Sith (7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 5 seconds. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Posted March 12, 2020. The dedicated guide contains tips for all roles in both PvE and PvP. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. if you have BiS gear for a lowbie, it means nothing because it. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. 1. Earpiece: Sha’tek Quick Savant Device MK-19 (Alacrity) Implants: 2 x Sha’tek Adept Package MK-19 (Crit) Enhancements: 3 x Nimble R-18; 1 x Nimble R-12; 3 x Adept R-14; Augments: 11 x. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. It does not surprise me that they specifically mentioned group pvp. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. This is on a Defense Guardian running an i328 Purple PvP Skank Tank setup, with 4 pieces of Alacrity armor, rest Crit, and all i286 purple Crit augs. SWTOR’s Game Design Director Chris Schmidt recently made a lengthy post on the forums to explain major backend changes to the Level Sync system we experience on planets. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. So often they need a few alacrity augments to help them hit their target. x200+ Tech Fragments. 1. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. 2 - but that doesn't seem to be the case. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. . The dedicated guide contains tips for all roles in both PvE and PvP. 85 then we see that 15% Alacrity leads to 17. Augments are mainly to fix holes in stats. 3 GCD. Armormech is simply the crafting of cunning and aim armor. Biochems access to reusables is still super valuable too. 1a. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Plus the Level 77 (item rating 300) augs will be obsolete when 7. 345. 3. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. 858. 5. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. Individual Pieces. Weekly Time: more or less 12 hours with bad luck. Members. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. Level 80 Crafting Guides. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. You will find everything you need. 0 EndGame. 23. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. 1. Updated January 18, 2023. So if you plan on crafting your own augments, using synth or. It focuses on improving various currently existing and running systems in the game. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I've RE about 50 green 28 and I have not got the schematics for the blues yet. Right click on the station and drag the piece from my inventory to the station. They are available to low level players, but aren’t really worth. there are two ways to get an Augment into an item: Crit or Kit. 5 billion credits to make 1 level 300 augment. In this guide I intend to cover the. Updated 7. I came across an article a few months back which demonstrated how (on the author's server at least) MK-9 kits were selling on the GTN for less than the total costs of all components involved (from crafting to REing for the components and the missions for the. You will find everything you need in the new guide. SWTOR Augments Guide: Everything you. Individual Pieces. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. 1. 3. Posted February 12, 2012. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Posted February 26, 2021. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. - That way the crits should bless you with an additional augment. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. SWTOR Class Guides Menu Toggle. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. G2G. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. SWTOR 6. Members. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. This includes augments and preferably min-maxed mods. The dedicated guide contains tips for all roles in both PvE and PvP. Posted December 5, 2015. How is the Class and Spec changing with SWTOR 7. because new augments would give you even more stats, maybe to reach. Exact amount will vary slightly, though not a whole lot). If you've learned the next grade of. Start analyzing your combat logs to see if you are hitting the 1. Now they add more to the list of improvements and rebalancing of how you can get your. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Accuracy to 110. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Game Update 7. Recommended Posts. This guide gets updated when BioWare introduces any changes that affect. Hey Folks! I came back after a years break. ago. The base components for your crafted items. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. 4 damage, while power adds 57. I will update this post shortly. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Updated January 18, 2023. The profit comes from crit chance. Where surge is the surge bonus to an ability. What are Augments and who/how are they used? Link to comment Share on other sites. Changes to Augment Slots in Patch 1. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. And the augment kits cost about 60k - 80k each. do more than 15. Crafter will need to create the purple augments. I crank them out while I play on each character. Almost everyone should get this tier of. Rank 6 augments require level 17 and a MK-2 slot. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. Higher rating Augments still have an advantage over these Augment slots. 4. I am not wrong about this because I have done this before. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. They sell in Trade Chat because they're more expensive than the GTN allows. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. 15%. With 300 item level augments which most of them paid billions for is 2,394 endurance and power, then 1,820 secondary stat. You can get to maximum pvp gear and be fully competitive in a short time without spending any money. November 23, 2023. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. SWTOR PTS 6. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. 0 gear. Bonus Damage = Presence * 0. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. 25% across a full set of mainstat augments without factoring in class buffs (I should note this increase is going from ~1800 to ~2000 Main Stat. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. e. 0 Class Guides for PvE and PvP for the Legacy of the Sith Expansion, ordered by Combat Style and Discipline! In SWTOR 7. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. 1 PTS. 3. Sythnweaving crafts Alacrity (cast speed), Command. Indeed it is. less than 8 ppl again. From this point on you begin the grind through the EndGame. 4. - armortech makes the aim, cunning, absorb, shield augments. Since many abilities have crit and. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. How you get to that threshold depends on whether you're Carnage spec or not, as Carnage gets an additional 3% for free as part of the spec, so you need far less alacrity from enhancements and augments (663) compared to 1213 for the other two specs. Between power and willpower, willpower is still the better augment, for now. Offhands for DPS and Healers will have alacrity. a source of additional stats over and above un-modified weapons). If I use mostly power and crit, what is the highest augme. 8k. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Advertisement Coins. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augment slots are a special, extra slot on equip able gear. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. a source of additional stats over and above un-modified weapons). SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. I often use this to know what level. Posted July 29, 2019. Craft trainers. ago. There was never a safety measure for this so you have to be extra careful when upgrading gear. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. In short, the augmentation kit has nothing to do with the normal modification process. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. I was using single target calculations to determine the Optimal Stats. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Augments are mainly to fix holes in stats. 139 votes, 131 comments. I love SWTOR but I really dislike the decision to put this augment into the game. 2. And theres always biochem. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. So i was wondering which would be the b. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. So you should augment the tier 1 shells or a set of orange shells you like. Updated November 11, 2023. In fact, it is one of the recommended ways to make money in SWTOR. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it. . 5. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. English. Support. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy or. The price of MK-11's and Augments will sky rocket. Augments. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. Expansion. Its no surprise that in the live version of the game, augments, especially the 77 augments are extremely expensive. Advanced Overkill Augment 40. Synthweaving is the crafting skill for strength and willpower armor. Make sure the augment slot mk-6 is in your inventory as well as your augment. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. Ashley Ruhl, Narrative Director. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. 0. Augments: 4 x Advanced Alacrity Augment 74; 10 x Advanced Critical Augment 74; Crystals: 2 x Eviscerating Crystals (Crit) 3208 Alacrity. That's 5,544 raw total stats. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. 3. 1a. Your goal is to obtain the best possible gear for your needs. Augments and augment kits are a little more difficult. Please view the new Superior 77 Augments guide here. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. This type of progression is not new to the game; however, 7. An augment is an item modification and can be applied to an augment slot. I see it all the time. Recommended PostsSo I've been researching the augment system, and I've decided to go with it. 0) will be reintroducing the vertical progression path for gearing. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. *What* is the deal here. Rank 6 augments require level 17 and a MK-2 slot. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 0 launches this 'holiday season'. Most players already have their gear augmented, but yeah some don’t I guess. vlosinssrigg • 6 yr. Afterall, 330 augments only cost 500. See moreby Vulkk. 3 this slot will be of the same level/craft rank (1-6) as the item. Broadsword revealed what SWTOR 7. - Kits are made by Synthweavers, Armstech or Armormech. Caitlin Sullivan Kelly, Lead Writer. 1 is coming soon! With Game Update 7. From this point on you begin the grind through the EndGame. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. 0 will offer players new experiences and ways to obtain gear. 1a. Go to swtor r/swtor • by. The original Star Wars had additional North American re-releases in 1979, 1981, 1982, 1983, and 1997 (and through the years numerous special benefit. 1. To view the exact numbers for your class, search online for “swtor optimal stats 5. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. Companion crew skill increases after each mission or crafting. 3. . Schematic source The.